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WILLIAM LAVERGNE

GAME DESIGNER

I am a French student at IIM in Game Design. I really enjoy working and thinking of Game Design.

My Major Project

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01

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Adventure/Fighting | PC | 6 month | Unity | January 2021

Code d’Athos is a fencing game based on physics and ragdoll.

 

The game consists of a series of duels in 2D in which the player will fight various enemies in order to become stronger.

 

My Task: #GameDesign         

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02

Ali'N Co

Couch-Game | PC | 4 Month | Unity | September2022


Play as an unreliable space delivery crew, organizing a dubious cargo.

Increase your profit by collecting and sorting packages, make passes to have more valuable packages, and do all of that while trying to control yourself in 0 gravity.

But beware of the space krakens, or don't get sucked into the vacuum of space…

My tasks: #Producer #GameDesign #QA

03

Down The Abyss

Rogue-Like | PC | 1 Month | Unity | June 2022

Dive into the abyss, make your way through the different rooms and fight all those who will stand before you.In Down the Abyss, try to descend as deep as possible. Fight, die, upgrade your equipment and return further into the abyss.

My Tasks: #Producer #Level Design #Game Design            

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